Every game costs 1 token to play — whether you’re up against other people, bots, or a mix.
Tokens come from:
Guest accounts accrue tokens too — they’re held for you and transferred when you create an account.
The idea. 16 cards (labelled 0–15) each have a draw weight. Bigger label = lower weight = rarer card. The game runs 1000 simulations, drawing cards one at a time by weight. You score for matching drawn cards before others — and you score more when other players didn’t pick the same cards you did.
Add bots to any game with the Bots control on the create screen (default 0). Bots count as players for scoring and use a mix of strategies (uniform, weighted, past-winners). Want to play right now without waiting for people? Set a bot count and just don’t share the join code — you’ll be up against bots only.
The idea. Players place dots on a shape; each dot claims the territory closest to it (a Voronoi cell). You score for the area you claim — and you score more when your dot is far from anybody else’s.
Add bots to any game with the Bots control on the create screen (default 0). They place dots strategically (a mix of uniform-random and max-min-distance spread) and count as players for scoring. Set a bot count and don’t share the join code to play only against bots.
The idea. The board is 3×3 (fixed). After everyone joins, each player builds their board by tapping 9 numbers from a shared palette of 16. Each number’s value is its draw weight — bigger numbers are drawn more often (so a bingo built with them splits more ways). A simulator draws numbers and counts your “bingos” (any complete row, column, or diagonal). You score for forming bingos — more if other players didn’t use the same numbers as you.
Add bots to any game with the Bots control on the create screen (default 0). They build boards with various strategies (uniform-random pick, weighted-pick, centre-biased placement) and count as players for scoring. Set a bot count and don’t share the join code to play only against bots.
The idea. A graph appears — vertices connected by edges. Each player picks K vertices. Your picks “diffuse” weight to their neighbours. You score for the weight piled up on vertices you picked — and you score more when other players didn’t pile weight onto the same vertices.
Add bots to any game with the Bots control on the create screen (default 0). They pick vertices with various strategies (uniform-random K, greedy-coverage, greedy-degree) and count as players for scoring. Set a bot count and don’t share the join code to play only against bots.